Job Title: Quantum Creative Developer (1 Position)
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About the Job
We are seeking a curious and technically strong Quantum Creative Developer to join our studio/R&D team and build creative artefacts that combine quantum computation (or quantum-inspired methods) with classical tools for generative art, interactive installations, and digital experiences. You will research practical quantum approaches, prototype hybrid quantum–classical pipelines, and produce reproducible demos, plugins and exhibition-ready outputs that artists and producers can use. This is a hands-on role that sits at the intersection of research, software engineering and creative production.
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Responsibilities
Research & prototyping: Explore quantum and quantum-inspired algorithms (variational circuits, sampling, annealing, randomized circuits) and quickly prototype creative uses of them.
Hybrid pipelines: Design and implement hybrid quantum–classical workflows that integrate quantum runtimes or simulators with ML, procedural generation, or signal-processing chains.
Tooling & integration: Build libraries, APIs or plugins that link quantum backends with creative stacks (Python toolchains, Three.js, Unity/Unreal, TouchDesigner, Max/MSP, or web frameworks).
Creative outputs: Produce generative artworks, interactive pieces, audiovisual compositions or data-driven visuals that demonstrate the expressive affordances of quantum approaches.
Optimization & fidelity: Measure device/simulator behaviour, implement noise mitigation or sampling strategies, and decide when to use real hardware vs. simulation for desired artistic effects.
Production readiness: Harden prototypes into repeatable demos and deployment artifacts (containers, lightweight servers, reproducible notebooks), and help with on-site installs or live demos.
Collaboration: Work closely with artists, designers, curators and engineers to translate creative briefs into technical specifications and execution plans.
Documentation & outreach: Write clear documentation, publish code examples, and present methods and outcomes in blog posts, talks or gallery notes.
Ethics & sustainability: Consider conceptual and practical implications (provenance, compute cost, authorship) and document responsible choices.
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Qualifications
Technical background: MSc/PhD or equivalent experience in Quantum Computing, Physics, Computer Science, Creative Technologies, or a related field — or demonstrable project experience.
Quantum toolkits: Practical experience with at least one quantum SDK/simulator (Qiskit, Cirq, Pennylane, Braket, D-Wave tools, or similar).
Programming: Strong Python skills; familiarity with software engineering practices (version control, packaging, testing).
Creative tech: Experience integrating with creative toolchains (Three.js, p5.js, Unity/Unreal, TouchDesigner, Max/MSP, or web audio/graphics stacks).
Prototype portfolio: Portfolio or repos showing creative-technical work (generative art, interactive installations, research prototypes).
Research & experimentation: Comfortable designing experiments, analysing noisy outputs, and iterating quickly on artistic outcomes.
Communication: Able to explain technical constraints to non-technical collaborators and produce clear documentation for reuse.
Pragmatism: Able to make pragmatic trade-offs between aesthetics, compute cost, and feasibility.
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Nice to Have
Experience with classical generative ML (GANs, diffusion, VAEs) and combining them with other computational methods.
Familiarity with WebGL/shaders, real-time graphics or audio processing.
Prior exhibition or production experience (galleries, festivals, live events).
Knowledge of deployment tools (Docker), continuous integration, and lightweight web services.
Track record of open-source contributions, blog posts or conference presentations.
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How to Apply
Please apply with your CV, a link to your portfolio or GitHub, and a short note (3–5 lines) describing one quantum or generative prototype you built — include links or media if available. Applications are reviewed on a rolling basis.